I don't know if this is a result of staffing or just an XSI quirk. Obviously, with the "low-poly" versions, you couldn't do much, but with those "medium-poly" versions they saved for specific in-engine cinematics, it was fairly impressive. The funny thing, though, is that the facial animation in the CG cutscenes seems less impressive to me. I also wouldn't be surprised if they built a portion of their animation system around morph targets. Facial animation on low-poly that actually looks better than awful is a really really difficult thing to do and requires some pretty complex skeletal hierarchies. Streaming = How does the game load, does it stream the data as you play with no levels.Ĭlick to expand.Well, if I were to rate it on a purely technical standpoint, I'd not be all that surprised, but in a top ten, I still would have put it at the bottom of that 10 just because a lot of more recent titles are all the more impressive. Physics = Does the game use real time physics to change what you see on display. Geometry = Polygons on screen, complexity of models, environmentĮffects = Fire, water, smoke, explosions, particles, filters, etcĪnimation = Character animation, how smooth. Textures = Quality of textures, variety of textures, application. This effects image stability, clarity and vibrancy.Īrt Direction = Character design, location design, palette choices.
Shadow of the colossus ps2 frame rate full#
How smooth is the framerate, does it fluctuate.Ĥ80p = Does the game use a full height back buffer and output a 480 line progressive scan image. Textures, art direction, lighting, effects, framerate (480p using Blaze VGA hack.).įramerate = Does the game run at 60fps. Soul Calibur 2 (not seen Tekken 5 yet)įramerate, 480p, animation, art direction, effects.įramerate, animation, 480p, geometry, draw distance, streaming.Īrt direction, textures, lighting, 480p, draw distance, streaming.Įffects, geometry, framerate (480p using Blaze VGA hack.).Īrt direction, textures, lighting (480p using Blaze VGA hack.).įramerate, 480p, geometry, effects, physics.įramerate, physics, art direction, lighting, 480p, geometry. Soul Calibur 2 (not seen Tekken 5 yet)įramerate, 480p, geometry, textures, animation, streaming.ĩ.
![shadow of the colossus ps2 frame rate shadow of the colossus ps2 frame rate](https://alchetron.com/cdn/the-ico-and-shadow-of-the-colossus-collection-dd2634b6-97d6-4282-a0b0-62903d7dfca-resize-750.jpeg)
Onimusha 3 is good but no graphics powerhouse.ġ0. ZOE2 has great effects and loads of polys, but the environments are so bland. This game had great art direction.Īlso surprised about Burnout 3, which is an amazing game technically on the PS2. I would have included Jak3, great animation, lots of geometry, draw distance, high frame rate, 480p, consistent art direction. What was the point of having both Jak3 and R&C. I'm also surprised they kept MGS2 on the list.
![shadow of the colossus ps2 frame rate shadow of the colossus ps2 frame rate](https://pcgamingit.b-cdn.net/wp-content/uploads/2018/03/SHADOW-OF-THE-COLOSSUS%E2%84%A2_20180226165243.jpg)
The game looked graphically weak even when it was first released!